Senior Vulkan Graphics Software Engineer

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Belgrade, Serbia

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C/C++

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Automotive Industry

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12/08/2026

Req. VR-124511

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Project description

We are seeking a highly skilled Senior Vulkan Graphics Software Engineer to design, develop, optimize, and maintain high-performance graphics software and rendering systems. The ideal candidate will possess deep expertise in the Vulkan API, low-level C programming, graphics rendering concepts, and performance optimization across CPU and GPU architectures. Experience in embedded systems, graphics drivers, and safety-critical software environments is highly desirable.

Responsibilities
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Graphics and Rendering Development

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Design and implement graphics rendering solutions using the Vulkan API.

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Develop and maintain low-level graphics software components in C.

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Optimize graphics pipelines for performance, memory consumption, and resource utilization.

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Implement advanced rendering techniques and visual effects.

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Develop and integrate shaders using GLSL.

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Analyze and improve rendering performance on embedded and automotive platforms.

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System-Level Development

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Work closely with hardware, driver, and platform teams to ensure efficient GPU utilization.

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Investigate and resolve graphics driver, synchronization, and performance issues.

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Implement robust memory management strategies for graphics applications.

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Design thread-safe and scalable solutions using multithreaded programming principles.

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Contribute to low-level software architecture and platform integration activities.

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Optimization and Quality

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Profile CPU and GPU workloads to identify bottlenecks and improve system performance.

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Develop highly optimized algorithms for real-time graphics applications.

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Participate in code reviews and enforce software quality standards.

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Support debugging, validation, and troubleshooting activities throughout the development lifecycle.

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Safety and Compliance

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Apply secure and reliable coding practices.

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Contribute to the development of software intended for safety-critical environments.

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Support compliance with automotive or safety-certifiable software development processes when required.

Skills

Must have

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Technical Skills

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Deep understanding of the Vulkan API and graphics programming principles.

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Strong expertise in low-level C programming.

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Solid understanding of graphics rendering concepts, including:

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Vertex Buffer Objects (VBOs)

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Texturing

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Anti-Aliasing

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Rendering Pipelines

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Graphics Resource Management

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Strong debugging and problem-solving skills.

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Experience developing performance-sensitive software.

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Professional Experience

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Bachelor's or Master's degree in Computer Science, Computer Engineering, Electrical Engineering, or a related discipline.

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Several years of experience in graphics software development, embedded systems, or GPU-related engineering.

Nice to have

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Recommended Knowledge Areas

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GPU hardware architecture and graphics drivers.

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Low-level driver development.

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Embedded software development.

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Synchronization mechanisms and multithreaded programming.

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Advanced memory management techniques.

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CPU and GPU performance optimization.

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GLSL shader development.

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Real-time system performance profiling and debugging.

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Nice-to-Have Skills

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Experience with safety-certifiable coding standards and methodologies.

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Familiarity with automotive functional safety standards (e.g., ISO 26262).

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Experience developing graphics software for automotive, embedded, industrial, or safety-critical systems.

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Knowledge of safety-oriented development processes and code quality frameworks.

Other
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Languages

English: B2 Upper Intermediate

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Seniority

Senior

Belgrade, Serbia

Req. VR-124511

C/C++

Automotive Industry

12/08/2026

Req. VR-124511

Apply for Senior Vulkan Graphics Software Engineer in Belgrade

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