Skip to content

3D Artist (Character Creator)

Apply
Apply

Share

successfully icon

Successfully

The vacancy has been successfully added to favorites

location icon

Belgrade, Serbia

relocation icon

Relocation friendly

specialization icon

3D Artist

lob icon

Automotive Industry

date icon

25/09/2026

Req. VR-124438

Apply
Project description

We are seeking generalist 3D artists with experience in both real-time and cinematic rendering and a strong understanding of contemporary workflows. The project focuses on training machine learning networks designed to assist artists and game developers by enhancing rendering performance and quality.

The training process addresses a wide range of complex scenarios in advanced shading, lighting, motion, post-processing, upscaling, and antialiasing. Each scenario requires high-quality ground truth data that accurately reflects production standards in cinematic CGI and game development.

Throughout the project, artists will work with various modern, industry-standard technologies and software. The primary rendering engines used include Blender Cycles, Unreal Engine, and custom renderers based on GLTF, USD, and MaterialX data.

Responsibilities
bullet icon

Create a wide variety of 3D Character assets in Character Creator, with quality and techniques matching current generation of game graphics.

bullet icon

Setup characters based on specific description (with focus on technical aspects of the model and material above aesthetic or stylistic)

bullet icon

Setup Character Morphs, poses and clothing for character

bullet icon

Export and setup characters with Materials

bullet icon

Artists are expected to handle both custom content creation workflows and be able to adapt and improve existing assets, targeting performance or cinematic quality or finding a balance between both.

Skills

Must have

bullet icon

Character Creation and being able to create a photorealistic human from scratch using Reallusion Character Creator OR any professional sculpting tool such as ZBrush.

bullet icon

Solid experience working with content for Unreal Engine or other modern game engine (at least 3 years). Understanding PBR workflows, material composition, and optimization.

bullet icon

Experience building and texturing both game-ready and cinematic characters in Blender, Substance – knowledge of common texturing pipelines for Unreal, Cycles using procedural approaches where appropriate.

bullet icon

Solid experience with characters is required – artists need to be able to adjust character materials to properly highlight skin, cloth, hair, create new material maps for SSS and translucency, wrinkle maps. Pose and set up facial expression, being able to redo the hair system from scratch (improve from card-based to curve-based, as an example).

bullet icon

Portfolio is mandatory. We’re looking for examples of high-quality photorealistic current/next-gen graphics game characters, made either with Character Creator or done from scratch with sculpting and polymodeling, with breakdowns for materials, rigged and driven systems, facial morphs, hair systems.

Nice to have

bullet icon

Character sculpting and being able to create a photorealistic human from scratch, using common modeling techniques (sculpting in ZBrush or Blender, making animation-ready topology and facial animation morphs).

bullet icon

Animation and rigging. The project occasionally requires work with animation assets, motion capture and motion matching data, so the artist's ability to modify character's skeleton and rigging (in context of Blender and Unreal Engine) according to the task would greatly streamline the process. Any experience with this process would be appreciated, including something as simple as UE5 skeleton retargeting.

bullet icon

Familiarity with MaterialX and OpenPBR. One of the major parts of the project is related to the cutting edge of rendering technology, such as Academy Software MaterialX and OpenPBR standards. Familiarity with them will be a great headstart for an artist working on related tasks.

bullet icon

Experience with UE5 Substrate

bullet icon

a new advanced material system designed to work with path tracing, and a skillset closely related to MaterialX and OpenPBR.

Other
seniority icon

Languages

English: B2 Upper Intermediate

seniority icon

Seniority

Senior

Belgrade, Serbia

Req. VR-124438

3D Artist

Automotive Industry

25/09/2026

Req. VR-124438

Apply for 3D Artist (Character Creator) in Belgrade

*Indicates a required field

Under the terms of your specific consent or to perform our obligations under a contract with you, as applicable, we, Luxoft Holding Inc. will manually and electronically process your personal data, specifically your first name, last name, phone number, e-mail address and other data you provide us through this form.


Within this context, we process personal data only for the specific purpose(s) indicated in the individual consent language or other notices provided below.


We will – insofar as reasonably necessary for the purpose you have agreed to and within the scope of applicable laws – transfer your personal data to other entities within the Luxoft Group and to the group of third party recipients listed in our Privacy Notice. Such Recipients can be located outside the European Union (EU) and/or the European Economic Area (EEA) (“Third Countries”). The Third Countries concerned, e.g. the USA, may not have the level of data protection that you enjoy e.g. under the GDPR. This can result in disadvantages such as an impeded enforcement of data subjects’ rights, a lack of control over further processing and access by state authorities. You may only have limited legal remedies against this. Insofar our transfer of your personal data to recipients in Third Countries is not covered by an adequacy decision of the EU Commission, we achieve an adequate level of data protection as further detailed out in our Privacy Notice.


With your consent, we personalise marketing communications to you by way of carrying out marketing research analysis, analysing the surfing-behaviour of our website visitors and to adjust it to their detected tendencies, as well as to plan more efficient future marketing activities. This personalised marketing does not include any automated decision-making activities.


Further information on how we process personal data in general is available in our Privacy Notice. You may withdraw any given consent at any time. The withdrawal of your consent(s) will not affect the lawfulness of processing before its withdrawal. For any request in this context, please e-mail us at: DPO@luxoft.com.


Before uploading CV or any other information to this website, to learn more about your obligations and restrictions arising from the use of this website, please read our Terms of Use.