Senior developer with GPU optimization experience,
Remote Ukraine


Remote Ukraine

Office Address

Project Description

We are looking for a developer who can optimize shaders for modern ray-tracing engine developed by our team. Rendering engine is going to be integrated into gaming engines like Unreal, Unity, CryEngine.


    Contribute to optimization, quality and performance improvements of GPU rendering library.
    Maintain the library on x86 and GPU platforms.
    Ensure feature parity and code portability.
    Evangelize Engineering through open source contributions and organized events.
    Participate in future generation architectural decision making efforts with other leads on the team.


Must have

    Knowledge of GPU Pipeline and 3D Graphics principles.
    Experience in designing and implementing applications using C/C++ with powerful graphics or GPU compute APIs like OpenGL, DirectX, Vulkan, OpenCL.
    Experience in development and debugging of application on GPU platforms (nVidia and AMD).
    Experience in shaders optimization to get maximum performance from hardware.
    Experience working in continues delivery environment.

Nice to have

    Game Development, Vulkan, Microsoft DirectX, OpenGL


English: B1 Intermediate

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